namespace Game.Const
{
	public class GameConst
	{
		public const int CLICK_EVT_CHANGE = 1;

		public const int CLICK_EVT_CHANGE_OTHER = 2;

		public const int CLICK_EVT_CREATE = 3;

		public const int CLICK_EVT_SHAKE = 4;

		public const int DRAG_EVT_ANIM = 1;

		public const int LAYER_SCENE = 0;

		public const int LAYER_DIST = 1;

		public const int LAYER_STORAGE_BOX = 9;

		public const int LAYER_AMBULANCE = 10;

		public const int ATTACH_TYPE_NORMAL = 0;

		public const int ATTACH_TYPE_POINT = 1;

		public const int FLOAT_IN_WATER = 0;

		public const int FLOAT_UNDER_WATER = 1;

		public const int FLOAT_STATIC_IN_WATER = 2;

		public const byte LIE_LEFT = 1;

		public const byte LIE_RIGHT = 2;

		public const byte LIE_CENTER = 3;

		public const byte LIE_LEFT_PLACE = 4;

		public const byte MAP_ELEVATOR = 101;

		public const byte MAP_AMBULANCE = 102;
	}
}
